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Category: Proof-of-Concept

SPARKI Board Game

Démonstration de principe TanzanieStigmatisationGamesStatus: Funded

The “SPARKI” board game (Stigma Prevention through Awareness, Respect, and Knowledge) uses Swahili-language cards and illustrations to depict mental health conditions like anxiety, depression, and schizophrenia and engage youth aged...Voir

Entertain for Health Project (EHP)

Démonstration de principe Sierra LeoneSubstance UseArts Games Peer-based SportsStatus: Funded

The EHP project will engage youth aged 10–24 in Bo District, Southern Sierra Leone, through sports and entertainment competitions to reduce harmful substance use. Organized by the Women Health Initiative,...Voir

The Art of Better-being

Démonstration de principe SénégalStigmatisationArts GamesStatus: Funded

In Senegal, youth face exclusion, unemployment, and overlooked mental health challenges, particularly in rural areas where stigma is prevalent. The “Art of Better-being” project supports youth aged 10-24 from the...Voir

Embrace Your Power

Démonstration de principe RoumanieL’intimidationDigital GamesStatus: Funded

“Embrace Your Power: A VR Journey to Overcoming Negative Emotions for Romanian Youth” is developing a virtual reality (VR) educational tool to combat bullying and cyberbullying among 10–12-year-old students. Using...Voir

Kita Bersama (We Are Together)

Démonstration de principe IndonésieAdverse Childhood ExperiencesDigital Peer-basedStatus: Funded

Kita Bersama is a culturally tailored digital platform designed to prevent and reduce the mental health impacts of adverse childhood experiences (ACEs), particularly peer and family violence, among Indonesian youth...Voir

Kaavad Mental Health Awareness Initiative

Démonstration de principe IndeFamily FunctioningStorytellingStatus: Funded

The “Kaavad Mental Health Awareness Initiative” reimagines a centuries-old Indian storytelling practice to improve family communication around mental health. Using the “Kaavad,” a handcrafted wooden storytelling box from Rajasthan, youth...Voir
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